Vehicle Rigging
90% of my vehicle rigs are made with with my automated vehicle rigging system. It automates the harder side of the mechanics and adds all the features that can save animations hours of time per day, when animating tough scenes.
If you need dynamic suspension, path constraining systems that control the direction of a vehicle, while attaching its wheels to the floor and rolling them, then definitely talk to us as these features mean you can get a city with cars moving in no time.
Tooned Police Car
Most of the Tooned vehicles were rigged by Amar Chundavadra, before I was on the Project with him at Framestore. But, later on in the series other cars were modelled for me to play with and build systems for.
This police car had squash and stretch systems over the body and the wheels. Bendy systems over different areas of the car to make deformations as cartoon like as possible and of course there were plenty of secondary controllers to make animators lives easier with all that was going to be done with the car.
Default Rig Setup
With our default rig build as you can see here. All cars come with squashy run flat tires. Suspension control. Roll and turn controls over multiple controls.
The wheels can all be animated to roll at once or independently. The front steering can be turned with the steering control or aimed at this control, whichever works best for animation. The round control above the engine controls the tail of the car for drifting.
The teapot hides all the rest of the luxury control that this rig has to offer!